Lambda Info/Data Channel
Lambda is a 3D Space Combat Simulator like X-Wing and Wing Commander. The
somewhat graphically
disappointing port of Wing Commander from the PC to the Amiga Platform and the non-
existence of subsequent Space
Combat Simulators has inspired the creation of Lambda - featuring to date the most
advanced 3D Space environment:
Requirements
Minimum: AGA, WB3.0, 030 Processor, FPU, CD-Rom, 4MB Fast,
Hard Drive
Recommended: Graphics Card, 040/40 Processor, FPU, 16MB Fast,
Hard Drive
Kicks Ass on: CV64 or PIV, 060/50 Processor, ZorroIII Bus, 32MB
Fast
The program has recently been written completely from scratch to support FPU quite
heavily. During
the rewriting almost all of the nasty bugs of the old Lambda were removed. Current version
of Lambda will
not work on Amigas without an FPU anymore. Also because the MC68882
FPU is extremely slow a
040 / 40MHz should be considered the minimum recommended system.
Features
- 256 colours
- Texture mapped Lambert & Gouraud shaded polygon objects
- Gouraud shaded fog/nebula background, laser bolts, light glows, thruster flames,
smoke trails,
shield blasts and explosion shockwaves
- Translucent mathematically generated bitmap explosions
- Translucent plasma projectiles
- Background planets
- Multiple point light sources
- Interleaving of objects to allow flight through the structures of capital ships
- Child objects (eg. light from engines, turrets on capital ships)
- Collision detection
- AGA, CyberGraphX and Picasso96 support with user selectable screenmode
- Mouse and keyboard control (digital & analog joystick and joypad support
planned)
- AHI Playback
- Realtime Audio Effects - Panning, Distance Fading and Doppler Shifts
- LambdaC! - bytecode based event scripting language with internal compiler
The Game is still in it's early stages, with only the 3D GFX Engine being worked on -
however development is
proceeding at a steady pace and the list of features gets bigger with every passing
moment.
No PPC support is planned as yet, at least until someone is kind enough to email the
author a PPC card and invent
a universal PPC Kernel that ALLdevelopers adhere to.
Also don't expect special support for Graphics cards (CV3D, BVision or PicassoIV),
unless of course someone wants
to send us some free development hardware ;)
Game Engine Speed
Lambda runs at a fair pace even on a relatively slow spec Amiga (AGA 030/50 8MB):
Lambda Speed
Benchmark in
FPS
| 320x256 Detailed AGA
| 320x256 Simple AGA
| 320x256 Detailed RTG
| 320x256 Simple RTG
|
---|
A1200 030/50
| 8fps
| 10fps
| N/A
| N/A
|
A1200T 040/25
| 18fps
| 20fps
| 24fps
| 27fps
|
A1200T 040/40 ZII
| 20fps
| 22fps
| 25fps
| 28fps
|
A2000 060/50 P96
| N/A
| N/A
| 28fps
| 34fps
|
A3000 060/50 CGX
| N/A
| N/A
| 32fps
| 38fps
|
A4000 060/50 CGX
| 40fps
| 50+fps!!
| 30fps
| 35fps
|
Other
Resolutions
| 640x256 RTG
| 640x480 RTG
| 800x600 RTG
|
---|
A1200T 060/50 ZII
| ~14fps
| ~8fps
|
|
A2000 060/50 P96
| ~14fps
| ~8fps
| ~4fps
|
A3000 060/50 CGX
|
| ~14fps
| ~12fps
|
A4000 060/50 CGX
| ~16fps
| ~7fps
|
|
These rates are based on averages acquired from a number of sources. My
thanks to those who beamed their
spec and rates to me.
If anyone wishes to send their rates and spec to me, feel free. Please use the hailing
frequency of:
The contents of this page may change periodically, any update will broadcast on the
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